I don't know about that. If the benefit of the shorter path is that it moves faster, then one can only conclude that the winning conditions include "those who reach it to the nearest exit the quickest."
Items are supposed to heal any damage we take, but theoretically we wouldn't need any of those if we manage to avoid damage completely.
So if we play it quickly, and safely, then. . . we might win?
...Well, we rolled a six. Should we just head straight for the exit, or do a little detour? We could leave now, but even with the detour, we'll only be adding one more turn. Going on the detour would have us go to 6, and then head back to 4...
The short path involves the group veering off away from the larger central lobby, into the back areas that the cleaning staff would use; everything is cramped and dark, making it harder to move around and see. However, the exit is easy to find. The room smells like mildew and the dust is thick.
ROLL FOR THE SPACES YOU CAN MOVE. PICK WHICH SPACE #S TO WALK ON FROM THE GIVEN MAP.
20 Adrenaline is consumed to mark the smell on space 4.
20 Adrenaline is returned, due to marking a trap!
The Sixth Sense is an ITEM! You picked up a BANDAGE (Cures Bleeding).
Spaces 6, 2, 3, contained TRAPS that were not marked.
As the group walks back out of the cramped janitor's side closet with their loot, they notice an odd smell, and something clinging to their legs. A sludge blob is there, spraying toxic gas. The team is covered in a terrible STENCH and FEELS ITCHY ALL OVER. You are SURPRISED.
As they continue backtracking, they notice some of the old buckets begin to overflow with a FOUL-SMELLING OOZE. You are SURPRISED.
-50 HP, +100 Pulse.
Team stats thus far: 100 HP, 190 ADRENALINE, 150 PULSE, NO BLEEDING Items: BANDAGE. Standing on space 4.
AREA 1
Please comment here with each new roll.
Team stats thus far: 150 HP, 190 ADRENALINE, 50 PULSE, NO BLEEDING
DISCUSSION
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Shoot for. . . the exit?
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Items are supposed to heal any damage we take, but theoretically we wouldn't need any of those if we manage to avoid damage completely.
So if we play it quickly, and safely, then. . . we might win?
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What would the point of that be, though?
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I don't know what kind of strategy to go for, here. I'll leave that up to you.
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If we're on the short path, the more dangerous path, I guess I feel. . . like we should go straight for the exit.
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(A-am I just a spectator here?)
Um, Diz? Why are you only tagging space four?
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Re: AREA 1
SHORT PATH.
ROLL FOR THE SPACES YOU CAN MOVE. PICK WHICH SPACE #S TO WALK ON FROM THE GIVEN MAP.
Re: SHORT PATH.
Start-2-4-5-6-5-4
no subject
Space 6 pings for SMELL and SIXTH SENSE.
Space 2 pings for SMELL.
Space 3 pings for SMELL and VISUAL.
Space 4 pings for SMELL and VISUAL.
DO YOU MARK ANY SPACES? Adrenaline cost per mark: 20.
no subject
no subject
20 Adrenaline is returned, due to marking a trap!
The Sixth Sense is an ITEM! You picked up a BANDAGE (Cures Bleeding).
Spaces 6, 2, 3, contained TRAPS that were not marked.
As the group walks back out of the cramped janitor's side closet with their loot, they notice an odd smell, and something clinging to their legs. A sludge blob is there, spraying toxic gas. The team is covered in a terrible STENCH and FEELS ITCHY ALL OVER. You are SURPRISED.
As they continue backtracking, they notice some of the old buckets begin to overflow with a FOUL-SMELLING OOZE. You are SURPRISED.
-50 HP, +100 Pulse.
Team stats thus far: 100 HP, 190 ADRENALINE, 150 PULSE, NO BLEEDING Items: BANDAGE. Standing on space 4.
(no subject)
(no subject)