I don't know about that. If the benefit of the shorter path is that it moves faster, then one can only conclude that the winning conditions include "those who reach it to the nearest exit the quickest."
Items are supposed to heal any damage we take, but theoretically we wouldn't need any of those if we manage to avoid damage completely.
So if we play it quickly, and safely, then. . . we might win?
The big advantage of the short path would actually be that it's easier to stop the traps. If we took the long path, there would be 11 spots to check for traps, while on the short path, we only need to check three.
It's hard to tell how much that's worth in the long run, though.
...Well, we rolled a six. Should we just head straight for the exit, or do a little detour? We could leave now, but even with the detour, we'll only be adding one more turn. Going on the detour would have us go to 6, and then head back to 4...
We don't have enough information to go on whether false leads are involved or not, and we can't spent 120 Adrenaline on the first round. So I'm trying to apply minesweeper tactics: Hopefully, the smells is just pinging the trap on space four.
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Shoot for. . . the exit?
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Items are supposed to heal any damage we take, but theoretically we wouldn't need any of those if we manage to avoid damage completely.
So if we play it quickly, and safely, then. . . we might win?
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. . .
I'm Felix!
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Aya, what a terrible first game this is!
[Extending a hand.]
Montage.
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What would the point of that be, though?
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You're right. . . that possibility had slipped my mind.
But we can't aim for quick play and maxing out our stats at the same time, can we? They seem contradictory to each other.
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It's hard to tell how much that's worth in the long run, though.
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I don't know what kind of strategy to go for, here. I'll leave that up to you.
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If we're on the short path, the more dangerous path, I guess I feel. . . like we should go straight for the exit.
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(A-am I just a spectator here?)
Um, Diz? Why are you only tagging space four?
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A-all right. Let's hope you're right about that one.
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[ For what it's worth. ]
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