You wake slowly … and realize that you have absolutely no idea where you are. Or, more importantly, who you are. No matter how hard you try, you can’t remember a single scrap of your life.
You’re laying in a stasis pod, fortunately, with the lid up! There’s a whole row of the things, each with a person inside, and you’re all wearing the same thing: a simple pair of white hospital PJs that fit you exactly. A pair of matching hospital slippers can be found on the floor by your pod. An IV stand also sits next to your pod, a bag of fluids dangling from its hooks; the IV tube is dangling loose.
The room you're in is completely white and sterile, with the scent of antibiotic gel filling your nostrils. There's futuristic looking computer terminal with a stool for sitting in the front of the room, although the lights are off and everything at the terminal is powered down.
There's a foggy window to your left and a fancy, electronic door to your right. The latter is currently locked. Otherwise, there doesn't seem to be anything else of note in this room. Besides your pods and yourselves, of course.
It’s a long, boring empty hallway, lined on one side with obviously fake windows. Artificial light spills out of them, falling across the plants opposite. There are daffodils, bluebells, a cactus, and something that looks more like somebody planted a tentacle than any real member of the kingdom Plantae.
There’s one door that obviously leads into the office, and another, across from you, that leads to who even knows what. The hallway itself stretches out westwards. You can’t see what it culminates in from here.
It's a simple locker room. Yep. Just a locker room. Five steel lockers line one wall, while a rack on wheels with folded up scrubs and two tupperware containers sitting on top of it lines the other. Two of the lockers are open, while the other three are shut tight You can't see what's inside the open ones from here.
You’ve obviously found yourselves a laboratory to play around in. It’s as silent as the grave, except for the odd, incessant tapping sounds coming from one of the two fogged up specimen tubes on the eastern wall. It’s a dull sound, almost like fabric. A chattering group of amnesiacs might be enough to drown it out.
There are plenty of computer terminals in here, even a large, circular one seemingly built into the floor, all powered down for the moment. Over against the northern wall you spy what can only be a set of elevator doors.
You crowd into the elevator, which, thankfully, has enough capacity for twenty five people and thus is not actually crowded at all right now. To the left of the door are the buttons: door open, door close, and floor numbers. Only Basement Level D and Ground Floor are lit right now.
Towards the back of the elevator is a flat-screen console.
A lengthy hallway stretches out before you, a pathway of squeaky clean tile and white-washed walls. The lights above your head shine harshly against your eyes, but every time you take a step. . . they flicker black for the shortest of seconds.
At the other end of the hallway is another futuristic looking door.
MEDLAB 001
You’re laying in a stasis pod, fortunately, with the lid up! There’s a whole row of the things, each with a person inside, and you’re all wearing the same thing: a simple pair of white hospital PJs that fit you exactly. A pair of matching hospital slippers can be found on the floor by your pod. An IV stand also sits next to your pod, a bag of fluids dangling from its hooks; the IV tube is dangling loose.
The room you're in is completely white and sterile, with the scent of antibiotic gel filling your nostrils. There's futuristic looking computer terminal with a stool for sitting in the front of the room, although the lights are off and everything at the terminal is powered down.
There's a foggy window to your left and a fancy, electronic door to your right. The latter is currently locked. Otherwise, there doesn't seem to be anything else of note in this room. Besides your pods and yourselves, of course.
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THE OFFICE
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BASEMENT LEVEL D — HALLWAY
There’s one door that obviously leads into the office, and another, across from you, that leads to who even knows what. The hallway itself stretches out westwards. You can’t see what it culminates in from here.
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BASEMENT LEVEL D — LOCKER ROOM
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SHUFFLING ALONG
BASEMENT LEVEL D — MEDLAB 002
There are plenty of computer terminals in here, even a large, circular one seemingly built into the floor, all powered down for the moment. Over against the northern wall you spy what can only be a set of elevator doors.
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UH OH
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BASEMENT LEVEL D — MEDLAB 002 — ELEVATOR
Towards the back of the elevator is a flat-screen console.
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GROUND FLOOR — HALLWAY
At the other end of the hallway is another futuristic looking door.
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